a3
A
Posts: 12
|
Post by a3 on Dec 6, 2011 21:38:26 GMT -5
I believe it will be quite useful to actually know the abilities we can grant the mortal players, particularly since the devils are starting out at 6 and one of us will not be able to visit each player.
I grant Sacrifice: At the cost of their second life, the player may revive any one target, even if they were struck by a no-Afterlife death.
|
|
a6
A
Posts: 58
|
Post by a6 on Dec 6, 2011 21:46:33 GMT -5
Interesting gambits that could lead to.
My ability is:
Fervor: You guard the target from being killed. If they would have been killed during the night, you die in their stead.
Useful if we find someone we really want to keep afloat
|
|
a1
A
Posts: 8
|
Post by a1 on Dec 6, 2011 21:47:58 GMT -5
Persistence: Your inquisitive mind allows you to discover the role name (not alignment) of your target.
|
|
a5
A
Posts: 10
|
Post by a5 on Dec 6, 2011 21:50:17 GMT -5
I grant the following
Delay: Your target's abilities will be delayed by one day.
|
|
a7
A
Posts: 65
|
Post by a7 on Dec 6, 2011 21:58:49 GMT -5
Resistant (passive): A healthy routine of diet and exercise leaves you resistant to death. You cannot be killed during the night (one-time use).
Upon revival, your target will only receive the name of their ability, and not the description.
|
|
a2
A
Posts: 18
|
Post by a2 on Dec 6, 2011 22:45:30 GMT -5
I grant Popular: You have one fewer vote for execution that would be expected from the town hall meeting.
|
|
a4
A
Posts: 23
|
Post by a4 on Dec 7, 2011 19:40:59 GMT -5
I grant:
Zealot: Your abilities cannot be blocked.
Upon revival, your target will only receive the name of their ability, and not the description.
|
|